![]() Billed as the “Twitter-based RPG”, the game combined two genres that had rarely, if ever, been seen in the same mobile app before – role-playing and social media. As the game's protagonist, you would interact with other users by creating and participating in quests and adventures. The longer you played, more you would learn about HuniePop 2 world and its inhabitants. This would then feed back into the next quest you started, creating a sense of progression and depth previously unavailable on mobile devices. Though product was innovative and appealing, it was quite rudimentary. Enabling players to only select from a small number of pre-built characters with no real customization, the gameplay itself was quite limited. Chen and Liu designed product as a tech demo. ![]() Something to show off the potential of computer games, as well as the thrill of social media in gaming. They wanted to bring a taste of what social media could mean for games, without needing to give too much thought to the actual mechanics of gameplay. Where the first version was all about you and what you could do, the second chapter is focused on everyone and everything around you. No longer tethered to your smartphone, a magical floating camera lens has been placed in the world to capture all the action.
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